At Wingate University there are many different clubs around campus. One of those clubs is the Ultimate Frisbee Club.
The club has two different teams: men and coed. The men’s team competes in USA-Ultimate tournaments in the D-III division, while the co-ed team plays against different schools in North Carolina, South Carolina, and Virginia.
The club allows students who are both experienced and inexperienced to play on the teams.
In ultimate frisbee, there are two teams of seven. Each team has their own endzone and the defense team pulls, or throws, the disc to the other end. The offense then starts throwing to their teammates to try to score in the defense’s endzone.
Ultimate Frisbee is a no-contact game, but blocking is allowed. The team with the most points wins the game.
On March 23 and 24, the club split into two teams, A and B, and participated in a tournament on campus against teams from Western Carolina University, Mars Hill University, Guilford College, North Greenville University, Campbell University, and a pick-up team.
Wingate’s A Team lost the championship game against North Greenville University 13-11. NGU won a gold spray-painted bottle as their trophy.
The club practiced a lot to prepare for this tournament by having practice twice a week.
“For practice, I had us run drills to work on our throwing and cutting,” said sophomore Kaleb Howarth. “We played a lot of pickup games… we stopped at points to teach certain aspects of the games.”
The players from Team B knew that the tournament would be a challenge since their strongest players were on Team A. However, this did not stop the team because each player had their own set of skills to bring to the tournament.
Some of the other players really wanted to do well at the home tournament, so they practiced even more than just meeting twice a week.
Freshman Matilda Silvestri said, “The team I was on wanted to do well in the tournament, so we had an extra practice outside of the already two existing for the week.”
Her team met a fourth time the week of the tournament, and had a classroom day where they watched film and looked at different offensive and defensive strategies. While Wingate did not win the tournament, some of the players reflected positively on the game.
“I enjoyed the tournament a lot, mainly how competitive it was,” freshman Isaiah Morales said. “I enjoyed being able to play a competitive sport with friendly people that all came just for the love of the game. I also liked that it was well organized and not too time consuming.”
The teams lived up to the expectations in terms of improving their skills and cohesion. “We had a really fun weekend!” Silvestri said.
Wingate University’s Rugby Football Club was founded in 2008 and is a member of the Southern Rugby Conference. It is also a USA Rugby Division II Collegiate Conference in the North and South Carolina region.
With the team coming in second place at the last tournament against Wake Forest, Campbell and UNC-Pembroke, the players on the team have some positive thoughts about how the season should go.
“I think the season will go pretty well because we have a lot of new people and everyone is picking up the game well,” sophomore Tyrese Dolberry said.
Many may not be familiar with the game of Rugby, but it isn’t difficult to understand. In fact, it’s very similar to the game of football.
The goal of the game is to score more points than the opponent. The game lasts for 14 minutes for each match. The team with the most points is the winner but games can end in a draw.
Every time you make a try, also known as a touchdown, you get six points. And a field goal is worth one point, just like football. This also includes kicking an extra point after scoring a try.
“There are seven people on each team,” said junior Malcolm Nelson. “The goal of the game is to pass the ball laterally, and the only way you can pass the ball forward is by kicking it. When going into the end zone, you have to touch it down with two hands because that confirms the score of a try.”
Wherever the ball is placed in the end zone is where you have to kick it to earn the extra points.
The players all said that as long as they keep practicing and making an effort to do better they can come on top, and maybe even become conference champs.
Freshman Josh McMillon said, “I love playing the game, and showing up to the practice and getting better overall.”
The next tournament that Wingate will be playing is at Elon University on Saturday, March 16.
The Wingate University Bulldogs looked to be on their way to tying the game in the final minute of regulation on Sept. 29, but a failed PAT returned for a score finished off a 26-23 victory for visiting Florida Tech. With the loss, the Bulldogs fall to 2-3 on the year.
“We had some opportunities and had a nice drive there at the end. Unfortunate to miss the chance to tie it up, it’s something we’ve done a million times so it’s unfortunate,” Wingate Head Football Coach Joe Reich says.
JT Stokes and Nijere People’s led the offensive unit for the Bulldogs. For the second straight week, Stokes had more than 100 yards receiving, with seven catches for 185 yards and a touchdown in the loss. People’s had 23 carries for a career-high 133 yards and two touchdowns.
Defensively, Robbie Wallace and Auntrell Mack led with 11 tackles each. Kam Johnson also had nine tackles.
After a scoreless first quarter, Wingate took a 10-7 lead at halftime on a 20-yard field goal by Mclean Robertson. Then after a nearly scoreless third quarter, the final 17 minutes were wild.
Peoples scored his second TD of the day to give Wingate a 17-14 lead on the last play of the quarter. After a Florida Tech touchdown and field goal to make it 24-17 in favor of the visitors, Wingate drove down the field in hopes of redeeming themselves for the missed opportunities that would have tied the game against Lenoir-Rhyne the week before. For the second straight week, they couldn’t muster a tie and a chance to win it in overtime.
Crocker hit Stokes for the touchdown to make it 24-23, but the snap on the PAT bounced and the desperate attempt at a kick was blocked. Florida Tech then proceeded to return it for the game-clinching 2 points and after a failed onside kick, the Panthers had secured their victory.
Wingate is on the road this Saturday, traveling to UNC Pembroke for a 7 p.m. start.
In the first-ever Thursday night home football game at Irwin Belk Stadium, Wingate recorded 9 sacks and held the Johnson C. Smith University Golden Bulls to 123 yards in a 36-0 shutout.
“It was pretty cool to be part of the first Thursday night home game,” Wingate Head Football Coach Joe Reich said. “It was a good win and the defense played lights out. They played a great game and we are excited about what they did and we were hoping that would be the case.
The Bulldogs were up-and-down for much of the second half offensively after leading 10-0 at halftime.
In his first start, junior running back Domineke McNeill had 155 yards on 18 carries, including a 67-yard run. In his first appearance as a Bulldog, redshirt freshman quarterback Shaw Crocker went 14-for-22 with 201 yards and two touchdowns, while also running for a touchdown. Defensively, Davion Washington had a team-high eight tackles while Gabe Price got three tackles for loss and two sacks.
The Bulldogs are back in action Saturday, hosting Fayetteville State at 6 p.m.
When Persona 5 was announced back in 2013, I knew it be my top game of the year whenever it came out. Time and time again it was delayed until this past April when it was finally released and what do you know, I was not wrong all those years ago.
Persona 5 is a long-ride filled with great characters, a great story, a plethora of things to do, and even after completing the game after 100 plus hours, I was ready to jump right back in for another play through. Not only is it one of the most stylish games ever made, it’s possibly one of the best RPGs ever made period.
When Persona 4 was released back in July of 2008, you played as a kid who moved to a small town with your uncle for a year in and right away you were the most popular student around. Everyone loved you and everywhere you went you felt like no one could be cooler than you.
Persona 5 goes in the complete opposite direction. You are forced to go live in the big city after being expelled from your previous school and receiving a criminal record for a crime you did not commit (you stopped a man from abducting a woman but it turns out that man was a high-ranking government official and was able to have you arrested for attacking him).
You go to live with a guardian while you serve your probation period and everyone stays away from you thinking you’re a hardened criminal that could snap at any moment.
The complete contrast was very refreshing after Persona 4 and being treated differently and not having a power trip was something I have not really experienced in a game before. You feel like garbage because of how everyone treats you even though you did the right thing in saving that woman and you must work your way to being seen as a good kid through the game.
To do this, you hang out with friends, go to your jobs, read books, take exams, and everything else you’d assume a high school student would do. Half of the Persona series is life management and simulators; that might sound boring but it’s the complete opposite when everything you do has flair or helps make your character stronger.
You also only have a year in the city before you are sent back home and you can only really do two activities a day (one after school and one in the evening), so you need to spend your time wisely.
Like I said though, this is only half of the game. The other half is dungeon crawling through the hearts of corrupt adults to make them realize their misgivings. You and your friends are able to go to another world where if you steal the “treasure” of these corrupt adults, you can cause them to have a change of heart and to become better people, even admitting to their crimes.
The game does an amazing job at setting up your opponents and making you want to take them out with some examples being a school coach that physically abuses his athletes, an artist who plagiarizes his students work for his own gain, and a mob boss who uses students as drug mules.
The villains are complete scum and it’s up to you and your friends to take them out while also balancing your real everyday life. This all takes place in what is known as “Palaces” which are all completely different from the previous one before it. They take the physical representation of the adults desires so a school will look like a castle or a city will look like a bank with the citizens as ATMs.
All of this is held together with the most stylish visuals and a perfect soundtrack. Every menu, loading screen, battle animation, purchase option, etc. has extravagant visual design that continuously impressed me. I even felt anger at some points seeing how much polish went into this game’s design compared to other games.
Additionally, the game is filled with an incredible soundtrack, one in which is full of wonderful compositions and vocals that makes Persona 5 one of the most stylish game I have ever seen in my life hands down. If you ever see me walking on campus, there’s no doubt the soundtrack is being played in my head.
In Persona 5, you fight with personas, physical representations of your inner resolve to rebel against evil adults. In this case, each team member’s persona takes on the look of famous thieves- since you are, after all, stealing the corrupted desires in treasure form from your enemies. For example, Captain Kidd, the pirate and Robin hood steal from the rich to give to the poor.
Every teammates persona has strengths and weaknesses like your friend being strong with fire attacks but weak to ice damage. As the main character, you can use multiple personas though that you collect through the Palaces. It has an almost Pokémon style but not nearly as many compared to that series to collect.
Battles in Persona 5 are turn based. What that means if you have never played a turn based game before, your team and the enemy team each have turns to attack until there is a winner. The main goal of each fight is to find the enemies weakness and if you can do that, the enemy is knocked down.
If they are down, you can attack them with every member at once for a lot of damage, or talk to the enemy to try to convince them to join your Persona team, give you money, or give you items. Every motion of attack whether you’re calling on help from your persona, to firing your gun, or to just straight up attacking, has the same amount of visual flair as the rest of the game.
If you just want to rush through fights, you can just press a button and it will play out for you. The game has thought of everything when it comes to accessibility and making sure no matter how you want to play, you can do it. It even has an option where you can make it so that your character never dies and you can just enjoy the nearly perfect story.
I don’t want to go too much into the story but it plays out seeing your character captured at the start because one teammate betrayed you and turned you into the cops. You then speak to a prosecutor and recall the events of the game trying to figure out who the traitor was while also trying to see the bigger picture in the grand scheme of things.
If there was one flaw with the game, it was that near the end I wanted to just get through battles quickly so I could get back to the story with how engrossed I was in it. Also the combat is a blast but I just wanted to see what was coming next!
Persona 5 is amazing and everything I wanted ever since it was announced. It took years to come out but you can see in the polish and overall design that the developers really put all their heart and soul into their product. I would say the story is slightly less intriguing than that of Persona 4 but that’s probably just because I was so attached to those characters for years and this game is brand new.
The only negative I would say about this game is that, there were times when i just wanted to continue to fight battles, but I couldn’t. Other than that, I loved hanging with friends, making relationships, trying to live a normal life while being a thief in another world, the humor of the game, the times it became dark and you felt for the characters, the design and flare are the strongest of any game I have ever played.
I really like this game and it was completely worth the wait. I cannot praise this game enough. If you like JRPGs or RPGs pick up this game. If you are on the fence about it, trust me and pick up the game. It has something for everyone and by time the credits roll it will be an experience that sticks with you for a long time to come. This will be the first game I have ever given a perfect score to.
Horizon: Zero Dawn, Sony’s newest PlayStation 4 exclusive, takes little pieces from other open world games and improves upon all of them. As a result, it feels like a breath of fresh air in the genre. There are some minor hiccups along the 30-40-hour journey but overall the game shines in every sense of the word.
The setting is that of a post apocalyptic world where humanity ended over a thousand years ago due to an unknown cause. The planet has over grown what used to be cities and towns so the entire landscape is skyscrapers and vehicles overgrown with wild life.
The humans that are around, now live in tribes like the Native Americans and survive with bows and spears in the ruins of ancient cities, in which they think it was all created by a god they call “All Mother” but you as the player knows that the buildings in the city they are exploring, are actually banks or car washes.
It is bizarre and not a setting I have ever seen before in any kind of media to where it held my attention through the whole thing. Finding treasures referred to as “ancient bracelets” but knowing it’s just a Rolex watch was always amusing to me.
Oh, and I forgot to mention, the entire world is inhabited by robotic animals ranging from deer like creatures all the way to tyrannosaurus rexes. Just a small detail I left out. You have to survive against these robotic creatures with nothing but primitive weapons which hooked me in even more.
The design of the world and the characters were also amazing. It is without a doubt the most beautiful game on any console system to date. It even included a photo taking mode for you to take screen shots in the game.
I found myself multiple times stopping to look at the environment not believing this was on a console and not a high-end PC. Menus were designed nicely, the creatures all were distinct and creative looking to where you could tell which was which from a far distance, and just over all it’s a marvelously designed game that never even really had any hiccups in framerate or performance.
I will lament however that in the middle of the final cut scene of the whole game it made my console crash to where I had to reboot it and do the fight before it all over again. Overall that was the only problem I had with the game.
You play as Aloy (meant to sound like the word alloy because metal and such ha-ha so funny), a girl who was cast out from her tribe at birth and grew up without a family. She trains her whole life though to enter the Proving, a passage for those who want to enter the tribe and if she places first among the other young adults she is granted one request.
Her request is to know who her mother is and why she was outcast and if she wins she is guaranteed answers. For any other game, that would be the whole plot but this is only about 10% of the game. The story goes places and passes all expectations.
By the end of the game it even wraps up which most big budget games don’t do know anymore since they want to push sequels. It was just an overall nice experience. The gameplay revolves around side and main missions where you mainly fight the robotic beats for resources and experience.
Each monster has different weaknesses that you learn how to exploit; making each fight unique. The combat flows very well and was always a fun. I admit though that the healing mechanic was awful. You could carry health drinks but by later on in the game there were not enough to heal you all the way.
Other than that, you could collect plants to heal you whenever needed, but when those ran out you would have to spend a lot of time running around the world crouching down to pick flowers and such. It slowed the game down and really was a boring roadblock.
Another problem I had with gameplay was the feeling of progression. Whenever you leveled up you got 10 more health points and the ability to choose a new skill like slowing down time when shooting arrows or being able to roll farther.
You never felt like you were getting stronger though, since your spear is the same from the first chapter to the last and your weapons, while upgradable with coils and such, never really did much more damage.
If you’re not hitting weak points your just shooting pointy sticks at a robotic alligator and you feel that at level 1 or level 50 you never really got much better at shooting those pointy sticks at those alligators. Other than that, though and needing to hunt for resources a little too often I loved the combat.
I mentioned that this takes open world elements from other games and improves them which it does in every sense of the word. It takes tower climbing, which is used to gain more layout for your map, and makes you only climb four towers, which are moving robotic giraffes.
Tower climbing in some games can be in the dozens and are no fun at all but making it a minimal activity while also making the tower itself interesting made it a great experience. Another thing is clearing out bandit camps to use for fast travel locations and for people to set up shops.
In other games, there are far too many and do nothing in the grand scheme of things but in Horizon there is only a handful and clearing each camp is part of a story mission with one of the most interesting characters in the game.
So many things like this Horizon gets right where other games have failed since they just wanted filler content to pad the asking price. Horizon doesn’t waste your time and instead makes sure your having fun during every step of the process.
Horizon is one of my favorite open world games I have ever played. The environment and setting are like nothing you have ever seen, the gameplay is fast and fun while also being strategic, and the main character has a great arc from being a homeless child to finding out why the world is the way it is.
It’s also a special game in the sense of having a female character in the lead and not just another buzz cut, muscle head like companies always assume will help sell a game. Aloy is an amazing character that can show young girls that not all games are for men or center around men. I’m glad to see her step up in such a male dominated genre. The game stands out on every level with its story-telling and its amazing protagonist to where even though I had some problems with the progression and some performances here and there, I will still remember this game for a long time.
The Resident Evil franchise dates back to 1996 and has had multiple games whether being mainline or spin offs. They basically invented the survival horror genre with mechanics revolving around limited ammo and needing to survive dangerous enemies at the same time as needing to solve puzzles.
Then with Resident Evil 4-6, it became more of an action series with some “horror elements” but it lost its way from what made the series special in the first place. Even though Resident Evil 6 was a monetary success, it was panned by critics and fans alike to where it seemed the numbered series was dead.
Cut to five years later, and Resident Evil 7 launches by fully reinventing itself again, this time being first-person perspective and more focused on the horror elements. Not only was this the right thing to do for the franchise, it also now became my second favorite game in the series.
You play as Ethan Winters, a man who receives a message from his wife who disappeared three years ago, saying to come get her in Louisiana. Once he gets there though he finds it to not be a cakewalk; as he encounters dead animals and a creepy house that he must navigate to continue forward.
Skip forward a bit and he is being held captive by a backwoods family named the Bakers who want to mess with him mentally and physically till they murder him. The player must avoid and defeat the Baker family and find his wife while trying to escape from them and monsters alike.
The game really has the feel of old horror movies such as the Evil Dead and Texas Chainsaw Massacre which really adds to the terror of it all. The set up and environments were terrifying through my whole play through and even playing it again multiple times I always found something new to scare me and make me feel at ease.
In case you couldn’t tell already, this is a pure horror game. If you’re not ok with horror, excessive gore, and things that are included in that genre I would stay away. This was not only a fun adventure game with good mechanics, but it was also the scariest game I have played in years and it will stay with me for a long time.
The gameplay is the same as any first-person shooter game because you have guns to fight and the ability to block. That’s really it. You’ll find a variety of weapons from pistols to flame throwers but ammo and supplies are scarce which really adds to the tension of the game not knowing if you’ll be able to defend yourself in the next fight or not.
A lot of games that go for a horror setting with limited supplies normally end up making you over prepared by the end but not this game. Basically, all the way to the end you have to stay on your toes and be really careful with each shot. All of this combined with a good shooting system and a satisfying story of finding out going on with the bakers and trying to find your player’s wife, keeps you on the edge of your seat for the 10-12 hour campaign.
By time the credits roll around and I’ve gotten all my questions answered, I just want to jump back in and to this day I have beaten the game around 8 times and plan to keep playing. It’s just so much fun that I can’t put it down.
As a side note, I played this game with the PlayStation VR headset. Because it adds to the overall experience of the game. You also can aim with your head movements which is much better than just aiming with a stick and I never felt nauseous at all which is a rarity for virtual reality games.
This game is a great reason to own a PSVR headset and it catapulted the game from a great time to a memorable experience that I’ll never forget. You can play this game without VR of course but if you have the opportunity I recommend it 100%.
After your first play through and after really learning how the game works, later playthroughs become very easy (I can now beat the game every time in 2 hours or less compared to my first 12 hour play through) but with a bunch of unlockables, such as over-powered guns and unlimited ammo, you’ll want to play it multiple times.
Not only that, but once you beat it the first time you unlock a new difficulty mode which makes the game much harder and changes enemy and item placement through the whole game basically making it a totally new experience.
Overall, this game gets everything right for a Resident Evil game and for a horror game. If I had to complain about anything, the second to last section of the game is not fun on multiple playthroughs and I wish it had a little more substance. The DLC so far has added four side stories and two new game modes which are all fun but I feel like they should have been in the main game itself instead of sold separately later on.
A free DLC story will be coming in the spring, which is a nice touch and I just can’t wait to spend even more time in the world. Those are all nitpicks, so if you love the horror genre or liked the Resident Evil franchise before it took a nose dive, know that you will not be disappointed with this game and it already is one of my favorite games of the year.